Clinton Keith is an independent agile coach and Certified Scrum
Trainer who helps game developers and nongame developers alike
adopt Scrum, Extreme Programming, kanban, and other agile practices
to greatly improve their productivity, workplace, and product
quality.
Over the course of 25 years, Clint has gone from programming
avionics for advanced fighter jets and underwater robots to
overseeing programming for hit video games such as Midtown Madness
and Midnight Club. Clint has been a programmer, project director,
CTO, and director of product development at several studios.
Through a series of presentations and his popular blog, Clint
introduced the video game industry to Scrum in 2005. As CTO, Clint
helped High Moon Studios achieve a place on IT Week Magazine’s Top
50 Technology Innovators list in 2005 and 2006 and win several of
San Diego Society for HR Management’s Workplace Excellence Awards
in 2005, 2006, and 2007.
For more information, visit www.ClintonKeith.com.
“ If you’ve ever felt that gaps exist between ‘traditional’
software development using Scrum and video game development using
Scrum, this book is for you. Clinton effectively bridges those gaps
by covering the adjustments necessary for disciplines, individual
roles, and processes and project phases unique to game development,
thoroughly supporting it with explicit examples and practical
advice. Simply put, a must-read for game developers that are
currently using or plan to implement Scrum or other agile processes
within their company.” —Jeff Lindsey, Producer, Longtail
Studios
“ I wish Clinton Keith could go back and write this book 15 years
ago—it would have helped me see things a lot differently. Agile
Game Development with SCRUM is a one stop shop for game teams
interested in using scrum techniques.”
—CJ Connoy, Game Producer, Treyarch
“ By the time you wake up and realize that you really need this
book, your project will probably be too far gone. Dive into agile
before it’s too late and let Clinton be your guide. Tested under
the fires of true game production, everyone involved in game
development will gain from reading Clinton’s wisdom.”
—Jason Della Rocca, Founder, Perimeter Partners, and former
Executive Director of the International Game Developers
Association
“ Clinton Keith has written an excellent book for both
practitioners and students. He combines an in-depth analysis of the
challenges of large scale game development with hands-on advice on
the use of Scrum. His often funny anecdotes illustrate that this
guy has really experienced the heat of large computer games
projects.”
—Bendik Bygstad, Professor of Information Systems, The Norwegian
School of IT
“ Clinton Keith combines his experience as both video game
developer and agile practitioner to apply Scrum philosophy to the
unique challenges of video game development. Clint clearly explains
the philosophy behind Scrum, going beyond theory and sharing his
experiences and stories about its successful application at living,
breathing development studios.”
—Erik Theisz, Senior Producer, 38 Studios
“ Clinton has combined his extensive game and software development
experiences with agile methodologies. The result is a thoughtful,
clear, and, most importantly, realistic application of agile to
game development.”
—Senta Jakobsen, Senior Development Director, DICE
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