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The Antrax
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Continuing the saga begun in The Voyage of the Jerle Shannara: Ilse Witch (2000), bestseller Brooks opens this slick, lightweight fantasy with our band of heroes (Druids, elves, shape-shifters, Rovers, etc.) trapped on an island ruled by the evil artificial intelligence Antrax. Antrax has lured this disparate crew to its underground lair in order to use their assorted magics to expand its influence across the world of Shannara. The expedition's leader, the Druid Walker, wants to steal Antrax's ancient technology, but to gain it, he must engage in deadly combat with the machine. The treacherous seer, Ryer Ord Star, and the young, frightened elven prince, Ahren Elessedil, join the fight. Meanwhile, Bek Ohmsford, a prot?g? of Walker's who's been left mostly in the dark about his own magical potential, must try to convince his sister, the dangerous Ilse Witch, that his version of their shared past is true, as he struggles to keep her from killing him or his friends. Also complicating the plot are the battles of the Rovers to reclaim the group's airship the only means for the adventurers to return home. Some emotionally painful encounters occur with former friends who have been enslaved by Antrax, turned into cyborgs and forced to do the nasty AI's bidding. Brooks's fans are sure to be pleased with this action-packed yarn, which neatly weaves the many plots and characters into a coherent whole. Those readers looking for more depth or less predictability are unlikely to have started on this series in the first place. 12-city author tour. (Sept. 21) Copyright 2001 Cahners Business Information.

Caught in a desperate race to discover a powerful form of ancient magic before it can fall into the hands of the Ilse Witch, Druid Walker Boh and his companions make their way to the city of Castledown. There, in the darkness below the city, Walker and the Ilse Witch meet in a confrontation that will change their world forever. Brooks continues his latest "Shannara" series in fine form, blending old and new characters and introducing a new element of eldritch magic to his tale of ordinary people gifted with the guardianship of their world. Libraries may wish to purchase multiple copies to meet patron demand. [Previewed in Prepub Alert, LJ 5/1/01.] Copyright 2001 Cahners Business Information.

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