Jennifer Lee worked in book publishing for eight years before becoming a filmmaker. She joined the Walt Disney Animation Studios as a screenwriter in the Spring of 2011, and was a writer on Wreck-It Ralph.
John Lasseter is a two-time Academy Award(R)-winning director, chief creative officer at Walt Disney and Pixar Animation Studios, and principal creative officer at Walt Disney Imagineering.
Maggie Malone is director of development at Walt Disney Animation Studios, where she has worked on films including Tangled, Tinker Bell, and The Princess and the Frog.
Rich Moore is the director of Wreck-It Ralph. He is a multiple Emmy(R) Award-winning director on TV's The Simpsons and Futurama.
" If you like the movie - and that is almost guaranteed - you will
have to have this book."
--Animation World Network
"Filled with the usual copious amounts of development and
production artwork, interviews with the creators, and more, it's
the definitive visual exploration of Disney's latest CG animated
offering."
A Site Called Fred
"Movie devotees as well as readers with an interest in visual
design and animation will enjoy perusing the profusely illustrated
pages of Jennifer Lee and Maggie Malone's The Art of Wreck-It Ralph
(Chronicle, 2012; Gr 5 Up). Stating that the movie is a bit of a
departure for Disney Animation, the authors point to the
involvement of Moore, who brought with him "an edgy animation
aesthetic and a bold, risky sense of humor" along with a commitment
to creating a film with a modern sensibility. Well-written chapters
delve into each of the very different video-game worlds, describing
the design process, settings, and character development (at various
times, Ralph was envisioned as a troll, caveman, Sasquatch, and
gorilla, as shown in the concept artwork). Other sections introduce
"Game Central" (a train-station-like hub through which the
characters travel from one game console to another), scenes set in
the human world of the arcade, and characters that were cut before
production. Commentary from the creative staff is woven into the
narrative, along with pull-out quotes, providing an interesting
look at how the film's look and storyline evolved side by side. The
handsome pages are filled with concept art, character sketches,
story boards, and models (including an amazing built-from-candy
rendition of the Sugar Rush town square)."
-School Library Journal "Extra Helping"
"The Art of Wreck-It Ralph takes you through every iteration of the
wreckage inducing lug and his party. You'll find awesome stuff like
the fact that early Sargeant Calhoun designs could have easily been
used to model Fem Shep, find out the backstory of the cut character
of General Locknload and discover lost levels that didn't make it
into the final film based on Rock Band, Dance Dance Revolution and
even a GTA-inspired level called EZ Livin 2. After reading this
book you'll understand how rich of a world Ralph actually lives in
and how great the rumored sequel Super Wreck-It Ralph could
be."
--Nerdist
"Usually I recommend these "Art of" books because - let's face it -
even if the movie is no-good, the pre-vis and character designs are
usually fantastic. Wreck-It Ralph is not only a great little film,
but the artwork is especially fun. Director Rich Moore assembled a
hand-picked crew of cartoonists to inspire the look of the film and
they did not fail. No wonder the stuff on the screen looks so good
- the preliminary art pictured here shows he had a lot of quality
to choose from. Mike Gabriel, Jin Kim, Bill Schwab, Lorelay Bove,
Glen Keane, and Minkyu Lee are just a few of the artists supplying
the eye candy here, providing the appropriate "sugar rush" you
require. This is a good one."
-CartoonBrew.com
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