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Design Patterns in Modern C++


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Table of Contents

1. Introduction

Part I: Creational Patterns 2. Builder

3. Factories

4. Prototype

5. Singleton

Part II: Structural Patterns 6. Adapter

7. Bridge

8. Composite

9. Decorator

10. Facade

11. Flyweight

12. Proxy

Part III: Behavioral Patterns 13. Chain of Responsibility

14. Command

15. Interpreter

16. Iterator

17. Mediator

18. Null Object

19. Observer

20. State

21. Strategy

22. Template Method

23. Visitor

24. Maybe Monad

Part IV: Appendix

25. Appendix A: Functional Design Patterns

About the Author

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

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