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Digital Drawing for Landscape Architecture
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Table of Contents

Foreword. Preface. Acknowledgments. Part 1: Concepts. Chapter 1: Introduction/Overview. Computing Basics. Hardware. Software. Workspace. Chapter 2: Analog and Digital Rendering Comparisons. Efficiency and Editability. Commonalities and Parallels. Hybrid Techniques. Chapter 3: Basic Overview of Digital Concepts. Raster-Based Programs. Resolution in Raster Images. Upsampling and Downsampling. Vector Images. Using Raster Images in Vector-Based Programs. Color. Chapter 4: Digital Drawings in the Design Process. Applications for Specific Tasks. Moving between Analog and Digital Techniques. Part 2: Base Imagery. Chapter 5: Setting up the Document . Drawings at Multiple Sizes. How Drawings Move through the Digital Workflow. Setting the Image Size. Chapter 6: Base Imagery and Scaling. Aerial Photography. Obtaining the Aerial Photograph. Tiling Aerial Photographs in Photoshop. Manual Method. Tiling Photographs with Photomerge. Scaling the Aerial Photograph. Calculator Method. Scale by Reference Method. Pixel Conversion Method. Adjusting the Hue, Saturation, and Lightness of Base Imagery. Using CAD Linework as a Base. Exporting the CAD Linework as a PDF. Chapter 7: Hand-Drawn Linework. Sketches in CAD. Using Magic Wand and Color Range Selections. Using the Color Range Selection Tool. Chapter 8: Source Imagery/Entourage. Selections. Manual Methods. Partial Selections. Part 3: Design Diagrams. Chapter 9: Introduction to Diagrams. Passive Diagramming. Active Diagramming. Communication. Abstraction. Distilling and Culling. Diagram Types. Chapter 10: Setting up an Illustrator Drawing. Document Size/Color Mode. Based Programs for Design Diagrams. Importing an Aerial Photo into Illustrator. Link versus Embed. Chapter 11: Linework in Illustrator. Shape Tools. Pen Tool. Editing Tools. Appearance of Lines and Shapes . Stroke Weight and Dashed Lines. Transparency. Appearance Palette. Chapter 12: Custom Linework. Creating a Pattern Brush from Shapes. Altering the Pattern Brush. Updating the Pattern Brush with New Shapes. Chapter 13: Symbols. Creating Symbols from Custom Artwork. Updating/Replacing Symbols. Managing Symbols. Creating Clipping Masks for Image Symbols. Chapter 14: Text, Leaders, and Page Layout. Text Tools. Point Text. Paragraph Text. Differences between Point Text and Paragraph Text. Formatting Text. Custom Type Tools. Creating Text with a Clipping Mask. Leaders. Effects versus Filters. Layout. Chapter 15: Exploded Axonometric Diagrams. Creating an Exploded Axonometric Diagram. Part 4: Plan/Section Renderings. Chapter 16: Introduction to Renderings. Design Process. Issues in Digital Media. Illustrative Components. Chapter 17: Importing PDF Linework. PDF Linework. Adjusting the Appearance of Linework. Chapter 18: Applying Color to a Plan Rendering. Technique 1: Applying Color with the Paint Bucket Tool. Technique 2: Applying Color Using Adjustment Layers. Saving Channels. Chapter 19: Shading Techniques. Selecting Fills. Saving Selections. Automating the Shading of Edges. Chapter 20: Creating Textures. Creating a Texture from an Existing Photograph. Creating a Seamless Pattern Using the Offset Filter. Creating the Pattern and Applying It to the Rendering. Paint Bucket and Pattern Stamp. Pattern Overlay. Managing Patterns. Texturing with Filters. Chapter 21: Brushes. Standard Brushes. Custom Brushes. Chapter 22: Plan Symbols with Smart Objects. Creating Smart Objects. Duplicating and Editing Smart Objects. Managing Smart Objects. Smart Filters. Chapter 23: Managing Large Photoshop Files. Flattening Layers. Saving Layer Groups for Flattening. Printing Issues. Chapter 24: Creating a Section Elevation. Methods. Part 5: Perspectives. Chapter 25: Perspective Illustration. Perspective Illustrations, Digital Sketches, and Design Communication. Chapter 26: Creating a Base for a Perspective Drawing. Composition. Virtual Cameras. Exporting and Rendering. Chapter 27: Atmospheric Perspective. Detail. Color. Contrast. Brightness. (2D) Photoshop Adjustment Layers, Opacity, and Screening. (2D/3D) Z-Depth. (3D) Atmosphere/Environment. Understanding Level of Detail. Chapter 28: Camera Match 3D Object to Site Photo. Camera Match with 3ds Max 2009. Match Photo with Google SketchUp. Chapter 29: Create a Photoshop Perspective Collage. Methods. Chapter 30: Developing a Perspective Image in Photoshop from a 3D Model. Base Model. Adding Site Context. Textures. Adding Vegetation. Adding Scale Figures. Bibliography. Image Credits. Index.

About the Author

Bradley Cantrell is Principal of and Partner in Visual Logic Inc. and a founding partner in LND Digital Workshop, digital media training and consulting. He is also Assistant Professor, School of Landscape Architecture, Louisiana State University. He received an MLA II from the Harvard University Graduate School of Design with a concentration in digital site representation and interactive spaces. Wes Michaels is a principal of Spackman+Mossop+Michaels Landscape Architects and a partner in LND Digital Workshop, digital media training and consulting. He is also an Assistant Professor of Landscape Architecture, Louisiana State University. He received an MLA from the Harvard University Graduate School of Design.

Reviews

"This book's exceptional clarity earned it the highest honor in the Communications category. It is organized and written to appeal specifically to landscape architects who have been trained in traditional representation methods on the drafting table but who would like to work effectively in digital media. The jury clearly saw the book's value. "It's the first drawings book I've seen that is contemporary and clear", one juror said." ( Landscape Architecture Magazine, September 2012) "Digital Drawing is a sophisticated digital media book focused primarily on creating photomontage images for site design. This book, aims to be a software neutral and has a strong, theory-based designer's point of view. This is the first landscape architecture book available as an eBook, so the authors thoroughly embrace modern communication tools while still holding to the tried-and-true landscape architecture values of high-quality graphic representation." (Landscape Architecture, August 2010)

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