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Ender's Game
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"INTENSE is the word for ENDER'S GAME. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war...The early training, not surprisingly, takes the form of 'games'....Ender Wiggin is a genius among geniuses; he wins all the games....He is smart enough to know that time is running out. But is he smart enough to save the planet?"-- THE NEW YORK TIMES

For the 20th anniversary of Card's Hugo and Nebula Award-winning novel, Audio Renaissance brings to life the story of child genius Ender Wiggin, who must save the world from malevolent alien "buggers." In his afterword, Card declares, "The ideal presentation of any book of mine is to have excellent actors perform it in audio-only format," and he gets his wish. Much of the story is internal dialogue, and each narrator reads the sections told from the point of view of a particular character, rather than taking on a part as if it were a play. Card's phenomenal emotional depth comes through in the quiet, carefully paced speech of each performer. No narrator tries overmuch to create separate character voices, though each is clearly discernible, and the understated delivery will draw in listeners. In particular, Rudnicki, with his lulling, sonorous voice, does a fine job articulating Ender's inner struggle between the kind, peaceful boy he wants to be and the savage, violent actions he is frequently forced to take. This is a wonderful way to experience Card's best-known and most celebrated work, both for longtime fans and for newcomers. Based on the Tor hardcover. (Nov.) Copyright 2004 Reed Business Information.

A space-age Lord of the Flies thrill ride (sans the psychological couch trip), this follows six-year-old Ender Wiggin's odyssey from being the smartest, smallest boy in Battle School to savior of humankind. To prepare for an upcoming war with a devastatingly murderous insectoid race (the "formics," aka "buggers"), select earth children are trained on "the Battle Game." Aptest pupil ever Ender quickly rises to the top of Battle School, which has twice the nasty of any boarding school and all the charms of a snake pit (Battle School dude factors are endless). Many Card novels are spun outward from this tale, including the recent Ender in Exile. Dude factor: While these works can be enjoyed individually, they tend to enhance one another. For example, reading Ender's Shadow, which focuses on the fascinating and tragic character of Bean, is heightened by knowing all about Bean's hyperdevotion to (and competition with) Ender. The chronological details of various books remain in neat order, with some entries complementing others during simultaneous time frames and others serving as prequels or sequels. Also fascinating is the shift between the blunt action of Ender's Game and its two immediate sequels, Speaker for the Dead and Xenocide; these are completely different in style, yet similarly captivating on a philosophical plane. In 2008, Tor published Ender's Game, Speaker for the Dead, Xenocide, and Children of the Mind in one big gift set, ISBN 978-0-7653-6243-8. Copyright 2009 Reed Business Information.

"INTENSE is the word for ENDER'S GAME. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war...The early training, not surprisingly, takes the form of 'games'....Ender Wiggin is a genius among geniuses; he wins all the games....He is smart enough to know that time is running out. But is he smart enough to save the planet?"

-- THE NEW YORK TIMES

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