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The Game Narrative Toolbox
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Table of Contents

Introduction

Chapter 1: What is Narrative Design?

Chapter 2: The Concept

Chapter 3: Worldbuilding

Chapter 4: Characters

Chapter 5: Story

Chapter 6: Implementation and Production

Chapter 7: Dialogue

Chapter 8: Cutscenes and Cinematics

Chapter 9: Troubleshooting

Conclusion

Resources

Glossary

About the Author

Tobias Heussner is an experienced Game Content / Narrative Designer who started developing games in high school. He has worked on more than 18 published titles ranging from AAA PC games to handheld console games and Free2Play browser games. His areas of expertise include Game Content Design, Game Narrative Design/Writing, Game System Design and Game Production.

Toiya Kristen Finley has 20 years of experience as a writer and editor in several media. In games, she has worked as a game designer, narrative designer, and game writer (or some combination of the three) on several indie, social, and mobile games for children and general audiences, including Academagia: The Making of Mages and Fat Chicken. With Tobias Heussner, she co-founded the Game Writing Tutorial at GDC Online and served as an instructor.

Jennifer Brandes Hepler got her start in tabletop game development, working for well-known properties such as Shadowrun and Paranoia before detouring to Hollywood to work on CBS Television’s The Agency. She then spent eight years as a senior writer and narrative designer at Bioware, on the Dragon Age franchise and Star Wars: The Old Republic. She is now lead writer on Game of Thrones: Ascent.

Ann Lemay joined the video-game industry in 1997. Over the years she’s worked as a game designer, narrative designer, and writer on a wide range of projects. In 2010 she joined BioWare Montréal, where she wrote for Mass Effect 3 and Mass Effect 3: Omega, contributed to Dragon Age: Inquisition, and is now working full-time on the next Mass Effect title.

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