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Game Physics Pearls
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Table of Contents

Game Physics 101. Collision Detection. Particles. Constraint Solving. Soft Body. Skinning. Index.

About the Author

Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology. Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.

Reviews

A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games.
—The Midwest Book Review, February 2012

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