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The Golden Age of Video Games
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Table of Contents

FROM RESEARCH LABS AND ACADEMIA TO THE BIRTH AND BOOMING OF A NEW INDUSTRY: The Beginning. The First Commercial Game and the First Home Console. Atari, Pong and the Jackals. Pong Goes Home. Home Consoles. Meanwhile, In Japan ... Computers Go Home Too! Across The Pond: Sinclair. Games That Pushed Boundaries I. THE CRASH, HOME COMPUTERS AND AN EXTRA LIFE: 1983: The Crash. Computers, Computers, Computers. Atari and Commodore: From Here, Where? Nintendo gives consoles an extra life: the NES, ROB and Super Mario. New Competition: the Sega Master System. Games that Pushed Boundaries II. 16 BIT POWER, NEW GENERATIONS AND THE RISE OF THE PC: The Beginning of a New Era. New Generations amidst some of the Same Old Problems... 1991: Sony and Nintendo? The PC Becomes Gaming Mature. Games That Pushed Boundaries III. Epilogue. Game Over. Press Start to Continue ... Appendices.

About the Author

Roberto Dillon

Reviews

… a fine history of the medium and the individuals and companies who influenced its growth and evolution. Highly recommended for any collection covering video game history.
—Midwest Book Review, December 2011

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