Chapter 1: Introduction.- Chapter 2: History of AI and Where We Are Today.- Chapter 3: The Future of AI and Ethical Implications.- Chapter 4: Dopamine for Machines.- Chapter 5: ML-Agents Setup.- Chapter 6: Unity ML-Agents.- Chapter 7: Creating Your First AI in Unity.- Chapter 8: Solve a Challenge with AI.-Chapter 9: Next Steps.
Dylan Engelbrecht is a Unity gameplay engineer and author of Building Multiplayer Games in Unity: Using Mirror Networking. He has extensive experience in both enterprise and commercial game development. With work showcased by invitation at Comic-Con Africa and rAge Expo, he has an exceptional understanding of all things Unity.
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