Raymond E. Feist was born and raised in Southern California. He was educated at the University of California, San Diego, where he graduated with honours in Communication Arts. He is the author of the bestselling and critically acclaimed Riftwar Saga (Magician, Silverthorn, and A Darkness at Sethanon), Prince of the Blood, Faerie Tale and The King's Buccaneer. He is co-author (with Janny Wurts) of Daughter of the Empire, Servant of the Empire and Mistress of the Empire. The Serpent War Saga (Shadow of a Dark Queen, Rise of a Merchant Prince, Rage of a Demon King and Shards of a Broken Crown) has continued his phenomenal success, and his epic new Riftwar series includes bestsellers Krondor: The Betrayal, Krondor: The Assassins and Krondor: Tear of the Gods.
Based on the award-winning Betrayal at Krondor computer game, this launch of a new series set in Feist's popular Riftwar world (Magician, etc.) lacks originality but offers plenty of action and enough familiar and new characters to keep loyal fans of Feist and that computer game happy. Squire Locklear has been sent to the Northlands after some trouble with a married man's wife. There, he captures Groath, a renegade Dark Elf who warns him that the Dark Elves are again rising up in a plot against the humans. The dream name "Murmandamus" has been revived and all manner of folk are flocking to his banner, even though those few in the know are aware that Murmandamus was simply a ruse in the last war, an illusion in which the Dark Elves were forced to believe and for which they were made to give their lives. Together, the Squire and the Elf travel to give this dire news to the Prince of Krondor, meeting along the way young Owyn, a magician with more desire than skill. Also joining in the deeds of derring-do are Jimmy the Hand, a former thief now promoted to King's Man, and Patrus, a field magician who was Owyn's first mentor. As disasters pile up, these valiant hunks struggle to foil the various evil plots that surround them before the Riftworld is embroiled in yet another messy interdimensional battle. Women barely make an appearance in this book, and the writing can be sloppy, but because in SF familiarity so often breeds content, those who played the game and now want to read the story may not care. (Oct.)
Praise for Raymond E. Feist:
`File under guilty pleasure'
`Get in at the start of a master's new series'
`Well-written and distinctly above average... intelligent...
` Epic scope...vivid imagination...a significant contribution to
the growth of the field of fantasy.'