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Learning Maya 7
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Table of Contents

Polygon Modeling. NURBS Modeling.

Subdivision Surface Modeling.

General Modeling Issues.

Tessalation; Texturing.

Use layers to organize your work.

Create Skeleton Chains and edit joint orientation.

Set up Single Chain, Rotation Plane, and Spline IK Solvers.

Use Set Driven Key to create powerful yet simple control systems.

Understand and use both Forward and Inverse Kinematics.

Simulate the deformation of clothing using Wire Deformers and Set Driven Key.

Drive joint rotation with a Blendshape Slider to help consolidate your control windows.

Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs.

Create complex and subtle character deformations through the use of Clusters and Lattices.

About the Author

This official book is written by Alias, the creators of Maya.

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