Polygon Modeling. NURBS Modeling.
Subdivision Surface Modeling.
General Modeling Issues.
Tessalation; Texturing.
Use layers to organize your work.
Create Skeleton Chains and edit joint orientation.
Set up Single Chain, Rotation Plane, and Spline IK Solvers.
Use Set Driven Key to create powerful yet simple control
systems.
Understand and use both Forward and Inverse Kinematics.
Simulate the deformation of clothing using Wire Deformers and Set
Driven Key.
Drive joint rotation with a Blendshape Slider to help consolidate
your control windows.
Use Pole Vector constraints as a fast and easy way of achieving
realistic motion in arms and legs.
Create complex and subtle character deformations through the use of
Clusters and Lattices.
This official book is written by Alias, the creators of Maya.
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