This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.
Dungeons & Dragons launched the great tradition of roleplaying
games in 1974 with an unprecedented mix of adventure and strategy,
dice-rolling, and storytelling. Wizards of the Coast continues to
honor that tradition, bringing to market a diverse range of D&D
game and entertainment experiences and influencing numerous
writers, directors, and game designers by tapping into an innate
human need to gather with friends and tell an exciting story
together.
Jim Zub is a writer, artist, and art instructor based in Toronto,
Canada. Over the past twenty years he's worked for a diverse array
of publishing, movie, and video game companies including Marvel
Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco.
He's been writing the official Dungeons & Dragons comic series
since the launch of the fifth edition in 2014.
Stacy King is a Toronto-based author who began rolling her way
through dungeon adventures when she was ten years old. Formerly the
editor and lead writer for the Manga Classics line, she has
overseen graphic novel adaptations of classic literary novels like
Pride and Prejudice, Les Miserables, and Dracula. She has a B.A. in
English literature from the University of Toronto. In her spare
time, she enjoys historical costuming, baking, and board games.
Andrew Wheeler is a Shuster and Eisner Award-winning writer and
editor born in the UK and based in Toronto. He has written for
television, video games, comics, and prose. His works include the
comics series Another Castle and Freelance and the LGBTQ young
adult anthology Shout Out.
“This book is creative idea fuel. . . . WotC and Ten Speed really
hit it out of the park with these books”—Bleeding Cool
”As more and more new players find D&D, it’s books like
these that can help the game continue to grow by introducing
younger players to the game.”—Geek Dad
“This beautifully-illustrated publication (the first of several
companions) is your one-stop shop for spotting and identifying the
fauna of the D&D universe, from dragons to Demogorgons. .
. . You probably shouldn't venture into a storyline without it at
your side.”—SyfyWire
“No matter how old you are if you have ever had an interest in
D&D these Young Adventurer’s Guides are something you
need to check out.”—The NerdyGirl Express
“With all-new illustrations and explanations of Dungeons &
Dragons’s rules, character creation, monsters, and more for ages
eight and up, there’s never been a better time to bring your kids
to the table.”—Geek & Sundry
“Monsters & Creatures is a fun introduction for early readers and
gamers, simplifying the information so it can be understood.”—Geeks
of Doom
“Monsters & Creatures is a refreshing new take on the world and
lore of D&D, sure to delight young readers, spark their
imagination, and inspire them to tell stories of their own. Cover
to cover, it’s great fun.” —d20 Diaries
“They provide a useful starting point, with background on
characters and creatures. The books are well-designed and easy to
read; my son is now officially hooked.”—The Film Stage
“However, if you’re new or someone you know is new and possibly
interested in playing, especially if they’re a middle school or
high school aged person, then this is a great way to get an easier
to read version of the flavor text from the Player’s
Handbook.”—Geek Tyrant
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