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Network Programming With Go


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Shows readers how to leverage the Go programming language's concurrency and rich standard library to write robust network programs. Readers learn how to write secure, network software in idiomatic Go using the language's latest features.

Table of Contents

Part One: Network Architecture
Chapter 1: An Overview of Networked Systems
Chapter 2: Domain Name Resolution and Routing

Part Two: Socket-Level Programming
Chapter 3: Creating Reliable Data Streams with TCP
Chapter 4: Transmitting Data with TCP
Chapter 5: Simple and Unreliable UDP
Chapter 6: Ensuring UDP's Reliability with TFTP
Chapter 7: UNIX Domain Sockets

Part Three: Application-Level Programming
Chapter 8: Writing HTTP Clients
Chapter 9: Writing HTTP Services
Chapter 10: Creating a Custom HTTP/2 Server
Chapter 11: Securely Traversing Untrusted Networks

Part Four: Service Architecture and the Cloud
Chapter 12: Microservices and Data Serialization
Chapter 13: Structured Logging and Metrics
Chapter 14: Moving to the Cloud

About the Author

Adam Woodbeck is a Senior Software Engineer at Barracuda Networks where he has implemented a distributed cloud environment in Go to supplant the previous cloud infrastructure, profoundly increasing its scalability and performance. Before his career in software engineering, Woodbeck spent time in the world of biomechanics and neurology, caring for patients as a chiropractor for nearly a decade. Adam relishes the opportunity to take a deep dive into interesting topics and distill that information into a digestible format for the benefit others.

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