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Programming 2D Games
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Table of Contents

Getting Started. Windows Programming Fundamentals. Introduction to DirectX. The Game Engine. Sprites and Animation. Collisions and Entities. Sound. Text. Enhanced Appearance. Tiled Games. Building a Complete Game. Network Programming. The Journey. Index.

About the Author

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.

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