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A Theory of Fun for Game Design
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Table of Contents

Why write this book How the brain works What games are What games teach us What games aren't Different fun for different folks The problem with learning The problem with people The ethics of entertainment Where games should go Taking their rightful place

About the Author

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

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